Summary
Its hard tail does not deteriorate even when cut off. Some believed these severed tails to be good luck, but for the innumerable
Sometimes digs up Money when assigned to MonsterFarm.
Hurls sticky mud at an enemy.
Power: 40
Cooldown: 4
Range: 500 - 3000
Unleashes a sphere of darkness that slowly tracks down an enemy.
Power: 40
Cooldown: 4
Range: 500 - 1000
Quickly discharges dark energy, damaging those around it.
Power: 55
Cooldown: 10
Range: 0 - 300
Generates two sand tornadoes on either side before launching them at an enemy.
Power: 80
Cooldown: 18
Range: 100 - 3000
Fires three balls of malice that relentlessly pursue an enemy.
Power: 75
Cooldown: 16
Range: 500 - 5000
Creates a giant ball of darkness and hurls it at an enemy.
Power: 100
Cooldown: 30
Range: 1000 - 9999
Charges dark energy before blasting enemies with a powerful beam.
Power: 150
Cooldown: 55
Range: 500 - 1800