Summary
A walk up a hill tends to end with this Pal tumbling back down. This causes it to become dizzy and unable to move, making it easy to capture and kill. As a result, this Pal has tumbled down to the very bottom of the food chain itself.
When activated, equips to the player and becomes a shield. Sometimes drops Wool when assigned to MonsterFarm.
Curls into a ball, rolling after any enemies in its way. Becomes dizzy and unable to move after the attack ends.
Power: 35
Cooldown: 1
Range: 0 - 1000
Power: 25
Cooldown: 2
Range: 500 - 4000
Charges energy into a focused blast.
Power: 35
Cooldown: 4
Range: 600 - 3000
Becomes incapacitated afterwards.
Power: 180
Cooldown: 55
Range: 0 - 1000
Fires an electric ball that slowly pursues an enemy.
Power: 50
Cooldown: 9
Range: 500 - 2500
Charges a massive amount of energy before firing a large destructive ball.
Power: 70
Cooldown: 15
Range: 1000 - 9999
Charges destructive energy before firing a high-powered beam forward across a wide area.
Power: 150
Cooldown: 55
Range: 500 - 1800