Summary
The individual with the hardest horns becomes the leader. Once the horns are lost, so too is its leadership status. It leaves the herd amidst farewell glances and quietly returns to the earth.
Can be ridden. Can perform a double jump while mounted. Increases efficiency of cutting trees.
Charges energy into a focused blast.
Power: 35
Cooldown: 4
Range: 600 - 3000
Charges at foes and uses antlers to launch them into the air. If used while riding, the direction of the charge can be controlled.
Power: 50
Cooldown: 5
Range: 550 - 2000
Power: 55
Cooldown: 10
Range: 500 - 4000
Digs up a boulder and hurls it at an enemy.
Power: 70
Cooldown: 15
Range: 500 - 2500
Charges a massive amount of energy before firing a large destructive ball.
Power: 70
Cooldown: 15
Range: 1000 - 9999
Generates two sand tornadoes on either side before launching them at an enemy.
Power: 80
Cooldown: 18
Range: 100 - 3000
Generates a sharp rock spear under an enemy.
Power: 150
Cooldown: 55
Range: 100 - 9999