Summary
The one who possesses the most impressive antlers becomes the leader of the herd. If their antlers are broken, they become depressed and leave the herd never to be seen again.
Can be ridden. Can perform a double jump while mounted. Increases efficiency of cutting trees.
Charges energy into a focused blast.
Power: 35
Cooldown: 4
Range: 600 - 3000
Charges at foes and uses antlers to launch them into the air. If used while riding, the direction of the charge can be controlled.
Power: 50
Cooldown: 5
Range: 550 - 2000
Power: 55
Cooldown: 10
Range: 500 - 4000
Digs up a boulder and hurls it at an enemy.
Power: 70
Cooldown: 15
Range: 500 - 2500
Charges a massive amount of energy before firing a large destructive ball.
Power: 70
Cooldown: 15
Range: 1000 - 9999
Generates a sharp rock spear under an enemy.
Power: 150
Cooldown: 55
Range: 100 - 9999
Charges destructive energy before firing a high-powered beam forward across a wide area.
Power: 150
Cooldown: 55
Range: 500 - 1800