Summary
While it prefers raw meat, it always ends up eating tainted meat. This is due to its dark claws, which it uses as its weapon—it simply doesn't realize its prey gets cursed.
Can be ridden. While fighting together, COMMON_ELEMENT_NAME_Normal Pals drop more items when defeated.
Quickly discharges dark energy, damaging those around it.
Power: 55
Cooldown: 10
Range: 0 - 300
Fires three flaming arrows in succession that home in on an enemy.
Power: 55
Cooldown: 10
Range: 500 - 5000
Shoots flames at an enemy, dealing continuous damage.
Power: 70
Cooldown: 15
Range: 500 - 1500
Fires three balls of malice that relentlessly pursue an enemy.
Power: 75
Cooldown: 16
Range: 500 - 5000
Energizes the surrounding ground, causing it to explode after a set amount of time.
Power: 120
Cooldown: 40
Range: 100 - 1000
The ball explodes over a wide area upon impact.
Power: 150
Cooldown: 55
Range: 500 - 9999
Charges dark energy before blasting enemies with a powerful beam.
Power: 150
Cooldown: 55
Range: 500 - 1800